
Geography, science
Environment and Society
One to two hours
• Computer with Internet access
• Labels or other materials (for costumes)
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In this lesson, students will learn about and act out
the functions of the salt marsh habitat. They will learn
about the changing nature of salt marshes, and will imitate
the actions of the plants and animals that live there
in order to understand life in the salt marsh.
Students will:
- describe three different aspects or life forms of
the salt marsh;
- compare and contrast the low and high marsh;
- explain what happens in different areas of the marsh
at low and high tide; and
- explain the roles different organisms (or other elements)
play in the salt marsh by acting out a salt marsh scene.
- Asking Geographic Questions
- Acquiring Geographic Information
- Answering Geographic Questions
Opening:
A salt marsh is a grassy area near the coastline that
is greatly affected by the tides. Plants and animals
of salt marshes live in different parts of the marsh
depending on how tolerant they are to salt, changes in
salt concentrations, changes in temperature, and changes
in water level. Those with more tolerance to alternately
being completely flooded or left "high and dry" at various
times, live closer to the ocean. This area closer to
the ocean is called low marsh. Those with less tolerance
live further inland. They live in what is called the
high marsh. The high marsh is flooded only a few hours
each day or even just a few hours twice a month. See
the descriptions below to find out some interesting adaptations
of the different plants and animals that live in the
low and high salt marsh.
Tell students that, as a class, they will have the opportunity
to act out what happens in a salt marsh. Before they
begin this "play," however, they need to understand a
few things about salt marshes. Ask them why they think
that salt marshes are so salty. (They are near the ocean.)
Ask them what they think this means about the water in
a salt marsh (other than its being salty). Does it stay
the same all the time?
Ask students to briefly look at these Web sites about
salt marshes to learn some basic information:
Duck
Cove Salt Marsh Project
Dynamics
of the Salt Marsh
Canadian
Geographic For Kids—CG Kids!
National
Geographic Geoaction!—Habitats
Make sure they understand that one of the most important
effects the ocean has on salt marshes is the movement
of the tides. Ask them the questions below. Write their
answers on a chalk or dry-erase board and talk about
each one.
- What happens at high tide? (Much of the marsh is
under water.)
- What happens to the temperature at high tide on a
hot day? (It decreases.) On a cold day? (It is a little
warmer.)
- Would a salt marsh be saltier at high tide or at
low tide? (High tide, because the ocean is salty, and
the creeks that feed the marsh pour in fresh water
at low tide.)
- What are three things that plants and animals have
to deal with as the tides change? (Changes in water
level, changes in temperature, and changes in salinity.)
Detritus—4 copies
A mix of dead plant matter, soil, and small organisms,
detritus is washed into the salt marsh by tidal creeks.
It is very important to the ecosystem because it feeds
nutrients to the plants and important bacteria and
other microorganisms that live in the marsh. Many animals
feed off of detritus or the organisms that eat it.
Spartina (Pickleweed)—3 copies
Absorbs water through its roots without absorbing much
salt. Salt that is absorbed is secreted through its
leaves. Its long leaves also get rid of excess heat.
Mud in the salt marsh has little oxygen in it, but
air tubes connect the surface of the spartina leaves
with the roots and bring air down to them. Two major
species live in salt marshes. (Pacific marsh plants
differ from those in eastern salt marshes. Several
kinds of spartina plants grow in western salt marshes,
but other plants are often more abundant. Depending
on where a marsh is located along the Pacific Coast,
there may be pickleweed, spike grass, sedges, salt
rush, tule, milkwort, Pacific silversword, and/or other
plants.)
Cordgrass—3 copies
Grows in the low marsh where it gets flooded by water
for long periods of time each day and can even be completely
submerged by the highest high tides.
Marsh hay—3 copies
Grows in the high marsh where it is flooded only for
a few hours each day or even just a few hours each
month.
Spike grass—3 copies
As well as blackgrass, salt marsh aster, sea lavender,
seaside plantain, and many others, these plants grow
alongside the marsh hay in the highest part of the
marsh. Spike grass has a high saltwater tolerance and
can stand being flooded by the tide periodically.
Clam worm—1 copy
Burrows in mud of salt marsh and as it burrows it secretes
slime that "glues" sand grains together and
then hardens into a flexible tube. When tide covers
the mud, the worm may come out of its tube and swim
around looking for food. Feeds on other worms, dead
fish, other soft-bodied animals, and algae. Remains
in tube when the tide is out. Very tolerant of changes
in salinity.
Ribbed mussel—1 copy
Lives half-buried in the mud of the low marsh where the
tide floods regularly. Feeds on tiny plants and animals
suspended in the water. Breathes with gills. While
submerged, pumps water through its body, across its
gills, and out again. Filters out food as the water
passes through. When left uncovered by water, leaves
its shells slightly open so it can continue to breathe.
If conditions get too bad, closes its shell completely
and "holds its breath" until the tide comes.
Clapper rail—1 copy
Nests in drier areas of high marsh. Feeds mostly at low
tide along mud flats and along creek banks in the salt
marsh. Eats fiddler crabs, worms, snails, small fish,
and other marine animals. Hides in grass of high marsh
during high tide.
Salt marsh snail –1 copy
Usually lives in high marsh. Feeds on algae and decaying
grass on the surface of the mud. Lacks an operculum,
a hard disc most snails have on the bottom of the "foot," which
seals off their shell as they pull in. Because the
salt marsh snail has no way to seal itself in its shell,
during the day it crawls under the mat of dead marsh
hay at low tide to keep from drying out, breathes air
with a lung and crawls up spartina stalks during the
high tide to escape the water. Can "hold its breath" for
one to two hours if it becomes submerged.
Raccoon—1 copy
Comes to the salt marsh to hunt. Feeds on crabs, clams,
fish, and other animals. Needs fresh water to drink.
Leaves the low marsh as the tide rises.
Great blue heron—1 copy
Hunts in shallow water of the salt marsh. Grabs fish
with its long, sharp bill. May also eat shrimp, insects,
small mammals, and other animals in the marsh. As tide
rises, moves higher on the marsh to stay in shallow
water, or may leave the marsh completely.
Killifish —1 copy
Lives in shallow waters of the salt marsh. Moves into
and out of the higher parts of the marsh with the tides.
Feeds on mosquito larvae and other small animals as
well as plants. Can withstand low concentrations of
oxygen.
Blue crab (Yellow shore crab)—1 copy
Moves into marsh as tide rises. Feeds on worms, snails,
oysters, and other marine animals. Moves out of the
marsh with the tide. Breathes through gills. If it
gets caught in salt marsh as the tide goes out, it
will bury itself in the mud and wait for the tide to
rise again.
Salt water—6 copies (there should
always be more salt waters than other characters)
Comes in with the high tide and rushes out with the low
tide. When it comes in, the salinity, or level of salt
rises, and if it is a hot day, the temperature cools
down. When it goes out, the salinity is lowered and on
a hot day the heat rises. In cooler weather, the tides
keep the salt marsh from freezing, even if the water
is not necessarily warm for people.
Introduce the "characters" of the salt marsh
by handing out different slips of paper to different
students. Tell students to read them carefully. They
should decide on three things that they would like to
tell another person about their character. Then, have
students go around the room meeting different characters.
They should meet three to four different characters and
write down each of their three interesting facts (so
they should have 9 to 12 facts about salt marsh characters
above their own facts).
Closing:
Have students label themselves with the name of the character
they are playing, either with simple stick-on labels,
with cards around their necks, or with more elaborate
costumes, if time permits.
When students have finished, have everyone head outside
to an area with some open space. The students playing
detritus should find their places first, as the nutrient-rich
soil that forms the foundation of the marsh. These students
should be relatively spread out in an open area. One
side of the space you will use will be a spot for the
cordgrass. Explain that in many salt marshes the cordgrass
is about the only plant that grows in the low marsh.
Have the spartinas stand next to the cordgrass. Then,
have the spike grasses and marsh hay stand in. These
plants are all part of the high marsh. The animal and
salt water characters can stand aside for now.
Tell the group to start off at low tide. The salt-water
people should stand at the far end of the cordgrass,
away from the other plants. Then say, "The tide
is coming in!" Ask the group what they think the
salt water characters should do when the tide comes in.
(As the tide moves in, the salt water covers the low
marsh plants and approaches the high marsh, so salt water
characters should walk in among the cordgrass). When
they are in their places, say, "The tide is going
out!" and ask the group to decide what the salt
water characters should do. Try one practice run. Encourage
the salt-water people to make sounds like rushing water
or crashing surf when they move.
After the tide has risen and fallen once or twice, ask
students, Which plants were covered by water for the
longest time? (Answer: Cordgrass.) What does this mean
for these plants? What conditions do they have to deal
with?
Have the animals enter the salt marsh. First, have the
ribbed mussel, fiddler crab, and salt marsh snail enter
the low marsh. Then, have the great blue heron, clapper
rail, and raccoon join the high marsh. Ask these students
where they think they would stand in the marsh at low
tide. What about at high tide? Now ask the clam and the
killifish to stand in the ocean. Ask what these two would
do at low tide. At high tide?
Begin again at low tide. Cue the salt-water characters
with, "The tide is coming in!" And then, "The
tide is going out!" Go through this a couple of
times.
Locate and show students pictures of a mangrove swamp,
and ask students to research how it is different from
a salt marsh. How is it similar? Have students research
the animals found in mangroves and draw pictures of each
species for its own card. Then have them make a different "play" with
their mangrove swamp cards.
Have students create two salt marsh murals, one at low
tide and one at high tide, using paint, crayons, markers,
cardboard, construction paper, corrugated cardboard for
cordgrass, etc.
Break students into groups and have each group research
a different salt marsh plant or animal. The group should
determine how each plant or animal deals with: the wet
conditions, high or low salinity levels, changes in temperature,
or any other conditions they determine are important
(lack of oxygen in the soil, for example).
Have students choose a migratory bird species that visits
the salt marsh. They should then determine its habitat
requirements, i.e., where it nests, feeds, etc. (for
example, the great blue heron hunts for fish at low tide
in the low marsh). Tell them to write a short travel
article that will make this bird want to visit their
local wetland. (If the students live near a salt marsh,
have students write an article inviting this bird to
the low marsh or high marsh.) Students should try to
contrast their local wetland with the salt marsh (e.g., "Tired
of all that salt in your bill? Need a break from all
the scurrying away from the tides? Come visit our swamp.")
Ask: When would this animal visit this area? Why would
they want to? Tell students to try to make the area sound
as appealing as possible. They should include descriptions
of plant life, water conditions, etc., and should not
choose a site where the animal could not survive (for
example, the killifish would not be able to visit the
high marsh unless the tide was very high, as in a storm).
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